Designer, Research and Experiments
OpenAI
Designer, Research and Experiments is a still-open role at OpenAI on Jobrow. Location: Remote · US - Remote · United States. Listed pay: $176k–$195k. Sourced from the company's public Ashby board. First seen 1 hour ago; last confirmed 1 hour ago. Apply on the employer ATS — Jobrow is not the employer.
- Pay
- $176k–$195k
- Workplace
- Remote
- Location
- US - Remote · United States
- First seen
- 1 hour ago
- Last seen
- 1 hour ago
- Board
- Ashby
About this role
About the Team OpenAI didn’t begin as a traditional company.
- Function: Design
- Seniority: mid
Location & pay
Remote · US - Remote · United States Listed pay on Jobrow: $176k–$195k.
Source
Jobrow reads the public Ashby board for OpenAI. First seen 1 hour ago; last seen 1 hour ago. We are not the employer — apply only on the company ATS.
Posting
About the Team OpenAI didn’t begin as a traditional company. It began as an idea: that artificial intelligence could be developed in a way that benefits everyone. As a creative team, our role is to help make sure the work behind that idea is understood, as it leaves the lab and meets the world. This company works at the frontier of intelligence. Like any frontier, it’s unfinished, constantly shifting, and still being explored. Our job is to stay close to that uncertainty and help shape how this story gets told, in a way that feels grounded and human. We do this through campaigns, launches, films, brand systems, and work that doesn’t fit neatly into any of those categories yet. This team is for people who want to help shape something from the beginning. About the Role We’re looking for a Designer to lead hands-on design for research and experimental creative work. You’ll help define a project’s visual direction, build prototypes, and carry promising ideas through to finished work across research communications, demos, and experiences. This role combines strong graphic design craft with an experimental approach to making. You’ll work closely with researchers, creative leads, and production partners, bringing structure to open-ended briefs and helping collaborators turn technical concepts into work people can understand and engage with. In this role, you will: - Partner with researchers and creative leads to define the design problem, identify the essential story, and establish a clear visual direction. - Translate research concepts, methods, and findings into accurate visual narratives, checking interpretations and limitations with subject-matter experts. - Develop concepts and prototypes for experiments, demos, and experiences, using iterative making to test and refine creative possibilities. - Design across web, editorial, social, film, and experiential formats, maintaining a coherent visual idea as work moves between media. - Build reusable graphic systems, templates, and design patterns that support research communications and make future work easier to develop. - Guide design contributions from collaborators, give specific feedback, and maintain a high standard of typography, composition, and information design. - Own design delivery for complex workstreams, align priorities with partners, and adapt scope as research findings and production requirements evolve. You might thrive in this role if you have: - 8+ years of relevant expe
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