Product Designer, Youth
OpenAI
- Pay
- $245k–$310k
- Workplace
- Hybrid
- Location
- San Francisco · California · United States
- First seen
- 15 hours ago
- Last seen
- 4 hours ago
- Board
- Ashby
Summary
About the Team OpenAI’s mission is to ensure that general-purpose artificial intelligence benefits all of humanity.
Posting
About the Team OpenAI’s mission is to ensure that general-purpose artificial intelligence benefits all of humanity. The Youth team is focused on making AI safe, useful, and empowering for young people. Our work spans foundational protections—including age assurance and always-on safety—as well as new learning and education experiences. We’re also exploring how OpenAI’s technology can support K–12 schools, educators, classrooms, and collaborative learning. About the Role We’re looking for a staff-level product designer to shape how young people safely engage with AI and help define OpenAI’s emerging education experiences. You’ll work across immediate product needs and ambitious zero-to-one opportunities, from age-appropriate safety systems to tools for learning and group work. A high craft bar is imperative. You’ll be expected to pair exceptional interaction and visual design with deep product thinking—turning complex questions around safety, learning, and institutional needs into experiences that feel clear, trustworthy, and engaging. This is a highly generative role for someone who can move from early exploration to concrete, high-fidelity product direction. You’ll partner closely with product, engineering, research, safety, policy, and design to establish durable patterns for a space that is still being defined. This role is based in our San Francisco HQ. We offer relocation assistance to new employees. In this role you will: - Establish an exceptionally high standard for craft across OpenAI’s youth and education experiences. - Lead end-to-end design for products that help young people use AI safely, confidently, and productively. - Design clear, age-appropriate experiences for safety, age assurance, and other sensitive or high-trust interactions. - Shape zero-to-one K–12 experiences spanning school districts, educators, classrooms, collaborative work, and builder-style workflows. - Turn emerging ideas into compelling concepts, prototypes, and high-fidelity product experiences that teams can evaluate and build. - Partner with research, engineering, product, safety, policy, and design to balance user needs, technical capabilities, and responsible deployment. - Conduct and apply research with relevant users and partners to understand the needs of young people, educators, and institutions. - Develop reusable patterns and principles that create coherence across youth and education products as the area grows. You might thrive in this